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storywise, its got a pretty good concept. After getting into my first battle I didn't expect the timing system. However, battles seem to drag on and make it less rewarding (at least early on, assuming it gets faster later). My main issue with the game is the intense amount of skills and arts. If the game was 3 characters who each had unique skills, it would be better than overwhelming 6 (unique styles). 

Could use a few things to spice it up and differ from other rpgmaker games.

Thanks for the details! I've done a large amount of re-tweaking so this now is barely the game it's become, XD I'll release an update once I'm satisfied.